super
STUDIOs
bombeirinho
Game Design Document
Super Bombeirinho for all platforms
Developed by B1GJEF Games, 2023
Written by Jefferson Esmael
Page 01
Game Design Document: Super Bombeirinho
Game Concept
Introduction
Screen shots
Art design
Game proposal
Game mechanics
Skills
Game Concept
Scope
Deadlines
Publishers
About me
Another Version
Download
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Page 02
INTRODUCTION
Super Bombeirinho is a 2D platform game where you take on the role of a young firefighter on a mission to save lives and extinguish fires. The main character is a boy who dreams of becoming a firefighter, but due to his small stature, nobody believes in his real ability. He does everything in his power to become a real firefighter using the items in his backpack. So get ready to face the challenges that come your way and show your true worth!
SCREEN SHOTS
Page 03
Art Design
Inspired by 90s generation games, with most pixel art in 16x16.
The game has a vibrant and colorful look.
Remembering the old classic games of Super Nintendo and Mega Drive.
Game proposal
The game is focused on saving lives, collecting items, extinguishing fires, completing NPC quests, and helping people in need with Super Bombeirinho. The game has 2D platform-style levels filled with obstacles and challenges. The map is in a top-view style, where you explore and help people throughout the map.
Page 04
Skills
THE DRINK
BACKPACK
WATER GUN
HAMMER
ROLL
Stores all of the player's items and weapons. Can only be used during stages.
It is used to extinguish fire, but it has limited ammunition, so be careful not to run out of water in the middle of the adventure.
It is used to break things like wood, cages, and traps that block your path.
It helps with HP recovery.
It is used to dodge, pass through short and narrow paths.
Page 05
Deadline
Create complete
game design document
Delivery of game
prototype
Creation of quests
and secondary missions
Delivery of final version
of complete game
Final testing and
bug fixes
01 Month of
project start
03 Months of
project start
02 Mounths
12 Mounths
01 Mounth
Scope
Weekly progress reports and meetings will be held to ensure timely delivery and effective communication throughout the project.
With flexibility in deadlines, we can study the best option for both parties.
Page 06
Dear Publisher
As an independent developer, I create games that can provide a unique and exciting experience to players.
To achieve this goal, I seek partnerships with publishers who can help finance my projects and bring my games to a wider audience. I believe that with the support and experience of your company, I can create even better games.
It would be a great honor to work with your company and collaborate for the success of our projects.
I am open to discussing partnership possibilities, such as revenue sharing or co-marketing efforts. Together, we can make this game a sales success.
Thank you for your attention, and I look forward to a possible partnership.
Sincerely,
B1GJEF GAMES.
Page 07
I have an alternative version of the game posted on the Play Store with a rating of 4.9 (Demo).
Without any investment or marketing, I only entered gaming communities on social media and did some testing.
With the right marketing and support to assemble a team, I am confident that we will have a new successful game.
Unstall
Play
Rate this app
The Little
Fireman (DEMO)
L
4,9
General
Audience
Ratings